Final Fantasy VIII - Requiem v1.1.2

This patch is a difficulty and re-balance modification for the PSX NTSC-U version of Final Fantasy VIII.

Enemy Alterations
Strength, Magic, Speed, and HP have been increased. Bosses have extra status immunities and are immune to gravity attacks. Ability scaling has been altered. Bosses often use more powerful abilities. HP is now the only stat that can be increased by Devouring enemies. Some AI scripts altered.

GFs
Stat bonus abilities (Str Bonus, etc.) have been replaced. Stat increasing abilities (Str+20%, etc.) have been reduced in effect. Forbid Med-RF has been removed.  Doomtrain doesn't inflict Vit0.

Magic
All magic junctions have had their effects reduced. Meltdown no longer inficts Vit0. Aura change to Shield, adds Protect and Shell. Meteor is less powerful.

Items
Hero-Trial, Hero, Holy War-Trial, and Holy War add Haste, Regen, Protect, and Shell. Aura Stone changed to Shield Stone.

Limit Breaks
The End no longer ignores Death immunity, but it has gained Catastophe's damage formula and breaks the damage limit. Wall now adds Invincibility and Aura. Rapture and The End appear more frequently in Slots, while Wall is much less frequent. Lionheart, Punch Rush, Booya, Heel Drop, Mach Kick, and Wishing Star have had their damage multipliers reduced. Meteor Strike is non-gravity damage. Zell's Finishing Moves are more powerful and My Final Heaven can break the damage limit. Fated Circle and Blasting Zone are more powerful. Angelo Cannon and Angelo Strike are more powerful. Angelo Strike can inflict Vit0. Invincible Moon changed to Wishing Moon, a weaker version of Wishing Star. Irvine's Shots have been re-balanced. Hyper Shot can break the damage limit. Degenerator now uses the same status hitrate as spells like Death, Blind, etc.

Enemy Level Alterations
Most story bosses have fixed levels. Most optional bosses still scale. Enemies in Ultimecia's Castle that previously randomly spawned their levels now are set to party level+30. The final bosses are set to level 100. Brothers are changed from max level 75 to fixed level 25. Enemies in Lunatic Pandora scale. Enemies that had fixed levels now have higher fixed levels. Enemies in the Deep Sea Research Facility are set to party level+22. Enemies in the Centra Ruins are set to party level+15.

Note: May not be compatible with saves from the original game or pre-0.3.2 versions of this patch.

v1.1.2 Changes
reduced Canister Shot's damage multiplier to 45
increased Quick Shot's damage multiplier to 7

v1.1.1 Changes
reduced Armor Shot's damage multiplier to 30

v1.1.0 Changes
increased Normal Shot's damage multiplier to 15
increased Scatter Shot's damage multiplier to 10
increased Dark Shot's damage multiplier to 10
increased Fire Shot's damage multiplier to 25
increased Canister Shot's damage multiplier to 50
increased Quick Shot's damage multiplier to 5
Hyper Shot can break the damage limit

v1.0.6 Changes
My Final Heaven and The End can break the damage limit
slightly increased Wishing Moon's damage multiplier
increased The End's damage multiplier

v1.0.5 Changes
altered some text
reduced Angelo Strike's status hitrate
increased Wishing Star's damage multiplier
Invincible Moon changed to Wishing Moon (a weaker version of Wishing Star)

v1.0.3 Changes
disc 4 bosses modified
Omega Weapon, Tiamat, Red Giant, Catoblepas, and Ultimecia's AI scripts altered
added a Ribbon as a reward for defeating the Omega Weapon
Dark Flare is non-elemental
fixed some text
increased Ultima 2's damage multiplier to 160
increased Apocalypse's damage multiplier to 255

v0.9.0 Changes
disc 3 bosses modified
reduced the hitrate of Degenerator to 200
minor alteration to Doomtrain

v0.8.0 Changes
changed Catastrophe to Meteor 2
increased Blasting Zone's damage multiplier
altered Edea's AI (2nd fight)
some other minor changes

v0.7.4 Changes
slightly weakened Fujin and NORG

v0.7.3 Changes
fixed some tutorial text
fixed a problem with the Elite Soldier
altered NORG

v0.7.1 Changes
basic alterations to Odin and Tonberry King

v0.7.0 Changes
LV5 Death changed to All Death
Angelo Cannon and Angelo Strike's damage multipliers increased
Angelo Strike can inflict Vit0
altered some descriptions
basic alterations to bosses up to and including Edea (2nd fight)

v0.6.0 Changes
added spd-J scroll to Elnoyle as a rare drop
all regular enemies modified
altered tutorial menu text
Percent changed to Ultima 2
Apocalypse's damage multiplier increased to 160
Meteor's damage multiplier increased to 15

v0.4.1 Changes
fixed a problem with the Elite Soldier using Aura
further reduced the damage multiplier of Lionheart
restored the original damage multiplier of Dolphin Blow
Meteor Strike is now non-gravity
the damage multipliers for Zell's Finishing Moves have been increased
the damage multipliers for Fated Circle and Blasting Zone have been increased
reduced the damage multiplier of Meteor
created a new version of Meteor for use by enemies
altered Aura and Wall again
fixed some text issues
some other little changes

v0.3.2 Changes
reduced the power of most multi-hit Limit Breaks

v0.3.1 Changes
switched Aura and Wall

v0.3.0 Changes
Hero/Holy War/Trail add Protect, Shell, Haste, and Regen

v0.2.9 Changes
Removed Vit0 from Doomtrain

v0.2.8 Changes
Removed Forbid Med-RF from Doomtrain

v0.2.7 Changes
altered Edea's AI, yet again

v0.2.6 Changes
removed stat bonus abilities
reduced the effect of stat % increase abilities
cleaned up descriptions for The End and Meltdown

v0.2.5 Changes
altered Edea's AI
Seifer casts Flare

v0.2.4 Changes
altered enemies up to and including Edea (Disc 1)
removed Vit0 from Meltdown
The End merged with Catastrophe and no longer ignores death immunity

v0.2.3 Changes
altered enemies up to and including the Iguions

v0.2.2 Changes
bosses are immune to gravity based attacks

v0.2.1 Changes
altered enemies up to and including Brothers

v0.2.0 Changes
altered some more enemies

v0.1.9 Changes
altered some enemies

v0.1.8 Changes
altered enemies up to and including Gerogero

v0.1.7 Changes
HP is the only stat that can be increased by using Devour

v0.1.6 Changes
altered enemies up to and including Diablos

v0.1.5 Changes
reduced the effect of junctioning magic

v0.1.4 Changes
altered level formulas for disc 4 enemies

v0.1.3 Changes
altered level formulas for disc 3 enemies

v0.1.2 Changes
altered level formulas for disc 2 enemies

v0.1.1 Changes
altered level formulas for disc 1 enemies

v0.1.0 Changes
altered enemies up to and including Ifrit